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RULES

Indoor Netball

1.THE GAME 

Games shall be between two teams of players as below.
Seniors - 5 a side
Youth Juniors (13s to 16s) - 5 a side
Juniors -  7 player's 

All General Netball Rules apply - contact, obstruction, stepping, held ball, for both 5 - A - Side and 7 - A - Side competitions

GS & GK must be in the goal circle before the whistle is blown for all centre passes. Once whistle has blown, GS & GK may leave the circle to contest the centre pass. GA & GD may move freely within the goal third.

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The centre pass must be touched by a player before hitting the net. A free pass is awarded to the opposing team if it is untouched.

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The whistle for a centre pass will be blown when the centre steps on the middle white line, in the blue area. If the centre deliberately waits for their own players to be onside before stepping on the white line they may be penalised for 'delaying' play.

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A player may not make contact with the net whether they have possession of the ball or not. Brushing the net lightly will be allowable.

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2. TIMING
All games consist of 2 x 14 minute halves. Teams swap ends at half time with no break in between

3. SUBS 
Substitutions can only be made at half time or if play is stopped for injury or illness.

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4. POSITIONS & AREAS OF PLAY
5 A SIDE 

C             =             Centre

GA          =             Goal Attack

GD          =             Goal Defence

GS          =             Goal Shooter

GK          =             Goal Keeper

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7 A SIDE
Add WA (Wing Attack) & WD (Wing Defence)

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Centre =Whole court except the goal circles.

GS & GK = To half way transverse line.

GA = All of the court except the opposing teams goal circle.

GD = All of the court except their own goal circle.

Late Arrivals & Substitutions

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MIXED
Maximum of 2 males on the court. When 2 males are on court they cannot play GA & GS or GD & GK at the same time.

 

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5. THE NETS

A player may not make contact with the net whether they have possession of the ball or not. Brushing the net lightly will be allowable.

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A player may not step, land, push off or jump into the nets.

The ball shall be 'live' of all nets. Once a player has released the ball that player may not touch or regain possession until the ball has been touched by another player, or has made contact with the goal ring. This is called a 'replay' and the other team will receive a free pass.

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The nets may not be used to 'pin' a player in such a manner as to prevent movement, or to hold onto, to gain balance when defending in the goal circle. This will result in a penalty pass or shot.

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6. FINALS SYSTEM POINTS SYSTEM

The top 4 teams at the completion of the competition rounds will compete in finals. (1 v 4 and 2 v 3) Both winners go through to grand final, losers are out.

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To be eligible to compete in finals, a player must have played at least 3 games during the competition and also have paid the registration and insurance fees. If a team does not have enough qualified players for the finals, they must either play short (Penalties may apply) or forfeit their match.

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Semi Finals - Extra 2 minutes each way. If still drawn the team that has the highest standing wins.

Grand Final - Extra 2 minutes each way. If still drawn the team that reaches a 2 goal lead is the winner.


7. POINTS SYSTEM
Teams will receive
(3) points for a win
(2) points for a draw "
(1) point for a loss.
Teams who forfeit a match will receive nil points. Teams that win on forfeit or have a bye will receive (3) points and record a winning score of 3 goals to nil.

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8. FEES, REGO & INSURANCE
ALL PLAYERS must be registered to play (please see our insurance page for all details). During competition rounds there will be a one game allowance period. This allowance can not be used within the finals period. If this is discovered the offending team will forfeit the game.

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9. GETTING BANNED
At all times, management of The Rec Club reserve the right to ban any player(s) or team(s) from further participation in any competition. 

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Please read our CODE OF CONDUCT HERE
 

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